Similar to the resolution change to portraits, the battle sprites have been changed to maintain consistency with the map sprites as well. I'm still using a 56-color NES palette here. Fifty-six sounds like a lot, but it's remarkably small. (Twelve are shades of blue! Yowza!) Meet Gabby the speed skater, with whom you face off at the roller rink. I was hopping around the RPG Maker subreddit the other day and looking at others' work. One post in particular caught my eye. The main character's sprite went from roughly 100 pixels tall to 300 pixels tall. It was a staggering difference, and I applaud the maker for their hard work, but I couldn't help but think, "Doesn't that mean all of your art will now take at least three times as long?" Maybe this maker will be fine, but I'm not sure I would be in that situation! I basically took a string quartet and added an oboe and bassoon. What I didn't do was morph a piece for string quartet into a wind ensemb...
Progress of the JRPG-inspired game "Rorasuketo," a journey of friendship, mental health recovery, and roller derby.