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Showing posts with the label kady

Jump, Kady!!

Beach bums.

I'm really happy to show this one off. In general, my visual art tends to be bereft of contrast - I'm afraid of commitment. When I do try to bring in dynamic lighting, it's amateurish from lack of practice. But I think our girls turned out pretty well here.  The most fun part was probably - in fact - the drink.

Sail on in my memory...

Sometimes it's nice to have a friend looking out for you! (Even if they're not perfect in their execution.) There will be a series of images over the end credits. I'm hoping they'll be really special. My work is in an as-needed service, so there is usually some degree of downtime waiting for something to happen. It's hard to say what a day will bring. Busy? Slow? There are guesses, but no guarantees. So I theoretically have time to make progress on  Rora  at work - but I prefer to do art instead of hashing out the actual gameplay. I feel like if I'm interrupted in the middle of programming and spend an hour or two away on another task, I'll forget what I was doing. As it stands, there's a few pieces of art left to do. So this is a fine use of my time. I'm trying to make something really magical happen, and it's a 99.99% chance it won't come to fruition. But if that 0.01% chance comes around, I will literally cry with happiness. That's all...

Sprite enlargement blues!

Put me in front of a big canvas with infinite colors, and it's absolutely paralytic with possibilities. But with pixel art, sometimes the difference between a guitar and not a guitar is the placement of one or two little dots. A lot of things are just, well, clearer. The limitations can be a lifesaver. When I first began to make portraits for Rorasuketo , I searched for a classic NES color palette and went to work in 48 x 48 pixel squares. A pretty modest size. However, I recently decided to bump those up to create more unity between the resolution of the on-screen elements. So 48 pixels would become 72, or a 150% increase. In case you didn't know, that's super awkward to scale. But I have maybe half the character portraits done by this time. It's coming along. New on the left. Old on the right. With some additional attention, of course. (What was I doing with that hair before?) Anyway, I'm enjoying the increased detail, and I hope others do, too.