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Spaceballs: The Flamethrower!

  If you're wondering how you'll find the  Rorasuketo  table at Mitten Kittens in Lansing this October, keep your eyes out for the weirdos wearing purple Lala t-shirts. So far, we're only planning on distributing shirts to the immediate creative team and booth babes (well, the booth hunk, anyway), but I might toss a few fun ones in the order just in case a billionaire skydives into the immediate vicinity and says, "You're the creators of  Rorasuketo?  Give me a t-shirt right now and you can have the keys to my Ferrari." It's good to be prepared... to towel-snap a billionaire with a custom printed t-shirt. My latest Alpha 1.04 playthrough reads as 9.5 hours so far. That includes time spent hopping over to the other monitor to fix or change things. Throwing in a \.\. or two to let dialogue breathe, or making a note to give Wedge's hands two more pixels - that sort of fix, most of them. At one point, I did run into a game-breaking bug (I want to say the t...

I really cannot describe it.

I am in such a good mood today. My husband is getting a lot more kisses than usual, there is a spring in my step, and I occasionally break out into chants of "It's done!" or "It's happening!" My alpha testers now have access to the game, and here, I sit back for a minute, like Gandalf with his pipe, and reflect. There's still a lot of work to be done: Fixing whatever inevitable bugs are discovered in the alpha, catching up on Steam documentation, figuring out what NW.js is and how to update it, adding to my walkthrough, adjusting sprites, and maybe throwing in a couple plugins for cosmetic purposes. And yet. It's finished . I have a video game that can be played from start to finish. A cohesive project. A  thing. I never finish my projects, so this is a huge personal achievement. As I keep saying, because it still blows my mind, I started  Rorasuketo  in 2018. That's eight years ago . It's taken me eight years of picking it up, dropping it, k...