It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
If you're wondering how you'll find the Rorasuketo table at Mitten Kittens in Lansing this October, keep your eyes out for the weirdos wearing purple Lala t-shirts. So far, we're only planning on distributing shirts to the immediate creative team and booth babes (well, the booth hunk, anyway), but I might toss a few fun ones in the order just in case a billionaire skydives into the immediate vicinity and says, "You're the creators of Rorasuketo? Give me a t-shirt right now and you can have the keys to my Ferrari." It's good to be prepared... to towel-snap a billionaire with a custom printed t-shirt. My latest Alpha 1.04 playthrough reads as 9.5 hours so far. That includes time spent hopping over to the other monitor to fix or change things. Throwing in a \.\. or two to let dialogue breathe, or making a note to give Wedge's hands two more pixels - that sort of fix, most of them. At one point, I did run into a game-breaking bug (I want to say the t...