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Done Day!!

It's a momentous day! Observe:   I finished the storyline for  Rorasuketo.  The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
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Link: Automaton interview with Kan Gao.

I was happy to come across this article today. In it, the creator of To The Moon , Kan Gao, talks about the process of making games, specifically within the confines of RPG Maker. He even used XP, one of the more "basic" editions. One of the things about using RPG Maker for a commercial title is that there's a huge stigma - this idea that if you are using a certain tool, your creation is bound to, well, suck. I will leave it to the player to determine if Rora  specifically sucks or not, but even if it does, I don't think this stigma is fair. Anyway, here's a piece of the interview that stuck out to me: And one practical advice would be that while you should know where the game’s going – its spine and ending – don’t plan every detail out in advance. Planning and details are fun and creative; if you get all of them done first, what’s left is pure grind. Save some fun for scattering throughout the project, not all upfront. Yes! This happened organically with me, par...

Wait, what?

I was looking at package tracking and noticed an alert that Hurricane Lala was causing delays in shipping to Hawaii.   I'm not even sure what to say except stay safe out there, friends in the Pacific. Sorry if I had anything to do with the manifestation. 

An army of Lalas.

 Observe! Thirteen ghosts who want to lovingly nag you to improve your life.  I'm not sure where they will end up, but I felt the need to bring them into the world.    

It's time for some goodies!

This was a fun day. I got to go to a print shop to pick up the  Rorasuketo  banner that will grace our table at Mitten Kittens . Crop Marks did a lovely job on it. The pixels are, as Strong Bad would say, "As big as hams!" - and sharp enough to shave even the beardiest beardy man. Cat for scale. Next, I stopped by Vidiots, a used video game shop of some reknown, and I asked what available Super Nintendo game I could feel okay defacing if I were to deface one. They actually happened to have a cartridge that was missing its label - requiring no defacing whatsoever! - so this copy of  Williams Arcade's Greatest Hits  now has a little bit of decoration. I used templates found in the description of this YouTube video from John Riggs . Thanks, John! Holding this in my hands makes me happy in a way I can't quite describe. It's not functional, but it looks really cool, and I want to have it out on the demo table to attract nerds like moths to a flame. (It would be...

A little Lala on the nozzle.

  I've struggled to 3D model Lala for quite some time. In fact, I think Lala was one of my first models ever. As it turns out, going from 2D pixel art to an object is insanely difficult. This is probably the best take I've had so far! (The proportions always feel wrong.) We're going to try printing one out and see what she's like. Cross your fingers!

To promote or not to promote?

Like most artist types, I'm not much for self-promotion, marketing, and other such things. I put out a comic book about 10 years ago and just kind of hoped it would vacate the shelves of one local bookstore on its own. I didn't do appearances or anything like that. I still have 20 copies or so (I had 50 printed) sitting in a box in a closet. With  Rorasuketo,  I recognize some degree of promotion needs to happen if I want it to be seen by anyone. I've done some webcasts and forum posts (and this blog), and I'll be doing a Mitten Kittens appearance - hopefully with co-writer Tiffany, by the way! I could probably be doing much more, but I find myself hesitant to really  go nuts. Our dutiful composer Nebyoolae asked, "Don't you believe in  Rorasuketo?" I do and I don't. I believe that  Rora  is a game for a certain type of person who's looking for a certain type of experience. I want to promote it so that person can find it, absolutely - but I don...