It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
It's been a real struggle figuring out the SteamPipe documentation. I've been learning that the instructional videos from Steam itself have incorrect, outdated, or misleading information in them. (!) It took a lovely tutorial from a YouTuber to get me on track. Many thanks to AuroDev for putting that out there. I spent today trying to sort out how to make Achievements work with RPG Maker MZ. There are several different plugins/workarounds out there that promise such integration, one of which looked very promising. I even started to mesh it into the game... but I couldn't get it to work. Someone tried to have AI give me instructions, which I reluctantly followed with an enormous degree of distrust. There were a lot of very rocky moments here in Casa de Norcross as I raged my way through several misunderstandings. I've been told that I need to use my indoor voice when making futile verbal requests of my computer. There's really not enough documentation for these plug...