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Alpha testing this fall.

Greetings, visitors. I'm plugging away at the last few maps of Rorasuketo! I have over 150 right now, and there are 15 or fewer to go. I can see the finish line, and it looks beautiful to me. If you would be interested in alpha or beta testing this fall, fill out this form ! You will be getting an imperfect game, possibly some bugs, but you can take pride in helping someone else's creative vision come to fruition. And you'll get a free Steam code upon official release. Let us know!
Recent posts

Done Day!!

It's a momentous day! Observe:   I finished the storyline for  Rorasuketo.  The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...

Helpers.

Reminder: Still looking for alpha testers! We're closing in. I'm afraid to say how close I am to being done with the alpha, because - of course - other things will pop up. However, I'm  really  close to being done with the alpha. I'm no longer spread across three white boards. It's down to one. My working storyboard. Arrowed sections are being worked on. Everything else is crossed off. Pictured are two of my helpers, but not two of my biggest helpers. Shoutout to my friends who are pushing me to the finish line with their enthusiasm and support. It is very much appreciated. This has been a crazy journey, and I still can't believe it's come this far. I'm beyond excited.

Webcast available to watch, plus little things.

We were online for about an hour and looked at how some of the roller skating minigames worked in RPG Maker MZ. You can rewatch the stream if you missed it. I'm pecking away at things. It's still hard to lock in (as the kids say) and do the bouts because they are staggeringly un-fun compared to everything else. I find myself going back to sprite sheets, even. It's like when you need to do the dishes, but instead you clean the microwave, mop the floor, and anything else to avoid that dreaded casserole dish caked with lasagna. Hell, maybe even this post is avoidance! But I powered through yesterday, and Jam 1 of Bout 4 is done. That's no small feat. I count 7 different outcomes based on player performance just in that jam. A solid landmark accomplishment. Okay, to be kind to myself, here's what else I've done this past week: Finished Bout 2 (!) Second therapy session for the player Finished up wristguard logic puzzle (wouldn't you like to know?) Cleaned up/fi...

Jump, Kady!!

Achievement: Game 4 flow chart!

  Don't forget! I am doing a webcast on Friday, and you can now submit a survey to be an alpha tester.

Webcast Friday, July 10!

  It's that time again! Cam is going to host a webcast showing some behind-the-scenes action. We'll be working on some of the minigames and walking through the RPG Maker MZ process, as well as hosting a chat where you can ask questions. Whether you're an up-and-coming RPG Maker user, a game enthusiast, or just a loyal follower of our awesome work of art (we appreciate you!), come on by. For the US, it's 8 PM Eastern/5 PM Pacific. That's 12 AM GMT for my European friends who burn the midnight oil. Bookmark the YouTube Live video or follow Tibbs-Babu Publishing to hang out with us!