Greetings, nerds. Thought I'd share a quick update. Rorasuketo is getting just a few small tweaks since the last post. We didn't get a lot of takers on beta testing, so we're doing it in-house, which is a drag - but what are you gonna do? We are still planning to launch October 2nd. Steam just sent the "hey bruh, 3 weeks, u good?" email. To that I answer... I think so! Fall semester is in full swing, so instead of doing pixel art, I'm doing this: Mitten Kitten is still on the calendar for October 10, which... appears to be the Saturday before midterms. So feel free to say hello, grab some stickers, play the demo, and ask me about resonance structures. (Because I swear my General Chemistry I instructor said we wouldn't ever see lone electron pairs on carbon, but here we are.) There's a lot of promotion I should probably be doing, but the combination of work and 8 credits has me pretty worn out. I don't know how people manage their even crazier l...
I have noticed an interesting evolution. A 'tude check, if you will. Nebyoolae started (and finished) the soundtrack very early in Rorasuketo's development, as did Tiffany with her storyboard. For a good six or seven years, it felt like the game rested entirely on my shoulders. Everyone was just waiting for me to finish it. It was all up to me. Every glitch, continuity problem, typo, misplaced pixel, and obligation belonged to me and me alone. Tiffany and Mike (especially Mike) were very encouraging and supportive, and pushed me to the finish line - and that's no small feat. Their contributions were not small. Neither were those of my husband, Jerry. But it felt like my game for a very, very long time. What's that you're working on? Oh, it's my video game. Now that it's done, and we are all celebrating together, I find more and more that it is our game. Maybe, now that my vision is no longer clouded by doubt, anxiety, insecurity, and even dread,...