It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
Not only will we have a Rorasuketo demo table at Mitten Kitten, but you'll see our glorious logo emblazoned on the volunteers' t-shirts. Turns out there is a queer-owned screenprinting shop right up the street from my home (they also have a storefront if you want to check it out!), so we get to feel cool about keeping things relatively fresh and local. I thought it would be fun to have a little "dialogue" on the front. Completing a project and getting into the promotion side of things (especially when there are deadlines involved) is giving me a lot of opportunities to say "Hey, good enough, let's push the button!". It's uncomfortable for me - a pathological perfectionist - so I'm trying to see it as an opportunity for growth. As plans change and budgets shift (don't they always?), I find myself reflecting more on the concept of ROI (Return On Investment). Forgive me if I've rambled about this before, but it's still true that Rorasu...