It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
I'm in the process of coordinating an appearance at a roller derby event this fall, and I might try to push forward the release date to coordinate with said event! My original release goal, just to be extra safe, was January 2027. I no longer see a reason to wait that long. We'll see how alpha testing goes. With luck, I can roll out a beta in August or September, and have all the Steam finagling sorted out in time for the tournament. The pipe dream is a demo testing table and some stickers for sale. We'll see how much of this becomes a reality. But I'm excited!