Greetings, visitors. I'm plugging away at the last few maps of Rorasuketo! I have over 150 right now, and there are 15 or fewer to go. I can see the finish line, and it looks beautiful to me. If you would be interested in alpha or beta testing this fall, fill out this form ! You will be getting an imperfect game, possibly some bugs, but you can take pride in helping someone else's creative vision come to fruition. And you'll get a free Steam code upon official release. Let us know!
It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...