You can check out some game info and the entire Rorasuketo soundtrack by Michael Chadwick here . It's absolutely divine. When I said I wanted to pay homage to the Super Nintendo games of my youth, he went to town and grabbed some soundfonts from games like Final Fantasy IV, Earthbound, and Battletoads . I am so happy with the results. The battle tracks are head-bangers, and the emotional lows are perfectly bittersweet. I wouldn't change a thing. I've known Mike since the boom days of of LiveJournal — which is a long time, for the kids following along at home. He's an immensely skilled guitarist and songwriter, and has a really impressive catalog of work . Originally, I was going to write the music myself, but Mike has far more experience. And in creative projects like this, doing everything yourself has the potential to turn out an inbred, constipated piece of art. Collaboration adds depth to the work that you might not have realized before. It lightens the workload....
This is the post where someone says, "Wow, this person made this way too difficult for themselves, even for a rookie solo dev with a garbage workflow." Or even: "That is a lot of stuff I'm definitely not going to read." Well, what can I say? I'm trying to use as few plugins as possible. Plugins are code inserted by a third party on "top" of the preexisting RPG Maker structure. Don't get me wrong: Plugins are amazing. There are a lot of incredible programmers out there doing even more incredible things with the RPG Maker framework. I think I've paid for 3 or so plugins and used several other free ones. The two big ones are Hakuen Studio's font manager and the Heads-Up Display Maker from Some Random Dude (no, that's his name). But what I'm afraid of is stacking 100 plugins on top of each other and getting to the dreaded point of "something's broken, and I have no idea where or why." This is something that does ...