Greetings, nerds. Thought I'd share a quick update. Rorasuketo is getting just a few small tweaks since the last post. We didn't get a lot of takers on beta testing, so we're doing it in-house, which is a drag - but what are you gonna do? We are still planning to launch October 2nd. Steam just sent the "hey bruh, 3 weeks, u good?" email. To that I answer... I think so! Fall semester is in full swing, so instead of doing pixel art, I'm doing this: Mitten Kitten is still on the calendar for October 10, which... appears to be the Saturday before midterms. So feel free to say hello, grab some stickers, play the demo, and ask me about resonance structures. (Because I swear my General Chemistry I instructor said we wouldn't ever see lone electron pairs on carbon, but here we are.) There's a lot of promotion I should probably be doing, but the combination of work and 8 credits has me pretty worn out. I don't know how people manage their even crazier l...
I received a lovely email this morning from Mustafa, who asked about translating (localizing) Rorasuketo for Turkish audiences. Unfortunately, RPG Maker is a bit of a pain when it comes to editing text; you have to manually add line breaks, the text is input through point-and-click methods rather than coding, and the font I created is not monotype, so it can be difficult to predict whether the text will run long or not. So Rora will likely not see a release in other languages - but if you're a game dev, maybe reach out to our friend: Mustafa “Neekagami” Dinç is a volunteer Turkish game localizer who helps independent developers bring their games to Turkish-speaking players. He has contributed Turkish localization to more than 10 games, working directly with developers on translation, terminology consistency, in-game testing, and localization QA. His work is entirely voluntary; he generally asks only for access to the game for testing and an in-game credit. He is partic...