It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
My adoring husband has done 3 playthroughs in as many days, and I ended up telling my alpha testers to hold off for a minute while I fixed some of the bugs he found. Husband and I managed to get through the entire game without it crashing, and I fixed about a dozen bugs, several of them pretty glaring. Now 1.04 is done, and I sit back and wait for my testers to test and find all the bugs that probably remain. I'm going to do something crazy. I am going to actually talk about coding in this dev blog for a moment. This was the worst bug. During a cinematic, the scene would fade out, and then fade in on the same scene and repeat itself. The game could not continue past this point. Here is how it is done correctly . If Self-esteem >16: These are best outcomes. If player is Anxious , go to worst outcomes . Else: If Confidence > 90, say this dialogue, proceed to next city. Else: If Confidence > 75, say that dialogue, proceed to next city. Else: If Confidence > 50, say yet a...