It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
Like most artist types, I'm not much for self-promotion, marketing, and other such things. I put out a comic book about 10 years ago and just kind of hoped it would vacate the shelves of one local bookstore on its own. I didn't do appearances or anything like that. I still have 20 copies or so (I had 50 printed) sitting in a box in a closet. With Rorasuketo, I recognize some degree of promotion needs to happen if I want it to be seen by anyone. I've done some webcasts and forum posts (and this blog), and I'll be doing a Mitten Kittens appearance - hopefully with co-writer Tiffany, by the way! I could probably be doing much more, but I find myself hesitant to really go nuts. Our dutiful composer Nebyoolae asked, "Don't you believe in Rorasuketo?" I do and I don't. I believe that Rora is a game for a certain type of person who's looking for a certain type of experience. I want to promote it so that person can find it, absolutely - but I don...