It's a momentous day! Observe: I finished the storyline for Rorasuketo. The last map was a roller derby montage in chapter 4. A nice way to wrap things up. The game is... in its most raw form, "finished." Now the tweaking and fixing begins in earnest. I've got a few testers lined up, but first, my husband and I are each doing a playthrough to ensure there are no major game-breaking glitches that will stop everyone in their tracks. My first export actually gave an immediate error upon launch. (RPG Maker scans for used and "unused" images upon export, with the option to exclude the unused ones. However, employing an image through a third-party plugin, like a HUD, can apparently appear as "unused." But the file is actually used, and RPG Maker only figures that out at launch. That's my best assessment, anyway.) I have found a few missing screen fade transitions and unwarranted outfit changes. Things like that. So... I think we're going to b...
Greetings, nerds. Thought I'd share a quick update. Rorasuketo is getting just a few small tweaks since the last post. We didn't get a lot of takers on beta testing, so we're doing it in-house, which is a drag - but what are you gonna do? We are still planning to launch October 2nd. Steam just sent the "hey bruh, 3 weeks, u good?" email. To that I answer... I think so! Fall semester is in full swing, so instead of doing pixel art, I'm doing this: Mitten Kitten is still on the calendar for October 10, which... appears to be the Saturday before midterms. So feel free to say hello, grab some stickers, play the demo, and ask me about resonance structures. (Because I swear my General Chemistry I instructor said we wouldn't ever see lone electron pairs on carbon, but here we are.) There's a lot of promotion I should probably be doing, but the combination of work and 8 credits has me pretty worn out. I don't know how people manage their even crazier...