There has been a lot of confusion about Macintosh compatibility, and I am still trying to wrap my head around it. I might need to adjust this later, but here's my current understanding. Take with salt, and feel free to do your own searching. Do please correct me if I'm grossly incorrect. (To get the most accurate answer, download the demo at rorasuketo.win . Your Mac may give you a security warning. But if you get past that and the demo works, you should be good to go!) Short, "safe" answer: Rorasuketo will run on your Mac for a year with Rosetta 2. But in a year, Apple will make big changes that may stop many apps, including Rorasuketo , from running. ( See the section below titled "So, if you are on a Macintosh, should you buy/play Rorasuketo?" ) Also, Rora is 32-bit, and I don't see an immediate 64-bit option in the game deployment. So if you are restricted to 64-bit apps for whatever reason, this won't fly. Longer, more accurate and nuanced a...
It is easy to feel like a phony or a rat or a sellout in the beginning of the marketing and promotion shuffle. Does my stupid little thing even deserve to be seen by anyone? I must be crazy thinking this is going to go anywhere. I don't want to beg for someone to pay attention to what I'm doing. Why am I promoting when I could just be working on my art? And so on. It feels like a real uphill slog. But I find self-promotion is coming more easily with practice and just a little headway. By this stage, much of that doubt is transforming into "I get to meet all these cool people and talk to them about interesting stuff." The trick is finding those people and getting through the rejections. Perhaps I'm just very, very lucky. I'm imagining if I had decided to make, say, a gruesome first-person shooter tailored to assholes, and how much of a chore it would be for me to navigate that culture. (Maybe assholes are your thing, but they are not mine.) Instead, I'm t...