There has been a lot of confusion about Macintosh compatibility, and I am still trying to wrap my head around it. I might need to adjust this later, but here's my current understanding. Take with salt, and feel free to do your own searching. Do please correct me if I'm grossly incorrect. (To get the most accurate answer, download the demo at rorasuketo.win . Your Mac may give you a security warning. But if you get past that and the demo works, you should be good to go!) Short, "safe" answer: Rorasuketo will run on your Mac for a year with Rosetta 2. But in a year, Apple will make big changes that may stop many apps, including Rorasuketo , from running. ( See the section below titled "So, if you are on a Macintosh, should you buy/play Rorasuketo?" ) Also, Rora is 32-bit, and I don't see an immediate 64-bit option in the game deployment. So if you are restricted to 64-bit apps for whatever reason, this won't fly. Longer, more accurate and nuanced a...
Last week, the Internet decided to not play nicely, and we had to cancel the interview with DC Lasair . But we are hoping to have another go at it this Friday the 23rd at 3 PM Eastern or 12 PM Pacific. This time, whoever has possession of the Internet, please use it responsibly. Think of the little people! I spent a little time starting on updates over the weekend. Actively watching more people play the game instead of handing it off and saying "TEST THIS!" has been giving me a lot of insight. We are calling 1.02 the Accessibility Update. We are: Changing the text "highlight" color from a dark semi-opaque overlay to pink Adding visual countdowns to time-critical minigames Adding HUD displays to multi-stage minigames so you know your status An update I would like to do later (maybe in December) - let's call it the Chatty Update - has a bit of a different flavor to it. Certain interactive elements are a bit lacking in places, especially in the first chapter or two...