You can check out some game info and the entire Rorasuketo soundtrack by Michael Chadwick here . It's absolutely divine. When I said I wanted to pay homage to the Super Nintendo games of my youth, he went to town and grabbed some soundfonts from games like Final Fantasy IV, Earthbound, and Battletoads . I am so happy with the results. The battle tracks are head-bangers, and the emotional lows are perfectly bittersweet. I wouldn't change a thing. I've known Mike since the boom days of of LiveJournal — which is a long time, for the kids following along at home. He's an immensely skilled guitarist and songwriter, and has a really impressive catalog of work . Originally, I was going to write the music myself, but Mike has far more experience. And in creative projects like this, doing everything yourself has the potential to turn out an inbred, constipated piece of art. Collaboration adds depth to the work that you might not have realized before. It lightens the workload....
I have this dreadful personal flaw where I tend to operate under the assumption that other people know the things I know. I don't mean to be rude or confusing or annoying. I just spend so much time rummaging around in my own neurotic head that I forget other people's heads might work differently. So when I'm writing dialogue for seven skaters, I know the differences between them. But a cast of seven Affection-garnering NPCs is kind of a lot for a 4-hour game, especially when those NPCs are always gathered in the same physical location, all more feminine-leaning in gender, and all wearing uniforms. Maybe this is why no one's made a game like this. It's a fool's errand! All that to say: I'm adding a diary in Kady's apartment where you can look up your teammates' names, portraits, Affection level, what gifts they like, and what's happened on your dates (if any). You're welcome, player. I remember playing video games in the '90s, like...