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To date or not to date?

One of the first things Steam has you do as a developer is tag your game. Here's my first go-around. Note that these tags are selected from a list:

Top level genres: Casual, RPG. Genres: JRPG, Dating Sim. Sub-genres: None defined. Visuals and viewpoint: 2D. Themes and moods: Skating, Emotional, Drama. Features: Conversation, Story Rich, Quick Time Events, Female Protagonist, Choices Matter, Multiple Endings. Players: Singleplayer. Other: Indie. 

The risk with using the "dating sim" tag is that my game may be miscategorized as pornographic, either mechanically by Steam, or by human passersby. Rorasuketo is not pornographic in any way. But affection is a core mechanic, and I want people who like affection mechanics to be able to find and enjoy that aspect. No one's taking off their pants, but you do choose who you take on 1:1 social outings to get to know them better. In the gaming world, you call those "dates."

And while my game has sports as a backdrop, I'm not totally comfortable calling it "a sports game." I would reserve that kind of thing for an actual simulator where you have more control over plays and so on.

There is no "roller derby" or "roller skating" tag. Just "skating."

Similarly, there is a long checklist of content - for example, whether your game contains nudity, gore, etc. - and I found myself checking off "criminal behavior" and considering "favorable depiction of criminal behavior." You have the option to tag a building and you roller skate in a place you're not allowed to. I don't think that puts me on par with a Grand Theft Auto title, but where do I feel confident interpreting the rules versus the spirit of the rules?

I went through a series of tests a few years back to see if I fell on the autism spectrum, and while I didn't, they did pin a disorder on me that I'd never heard of before. It sounds effectively adjacent to some traits associated with autism. The idea is that I have a hard time communicating socially within the correct contexts. I don't pick up on "unwritten rules" and things like that. (Apparently this was determined by the way I described how to brush one's teeth, and by the way I read a picture book aloud.) Maybe evaluating this tag situation is similar to that weakness. I don't know how to communicate exactly what I have here and meet people where they are.

The other thing I'm doing tonight - inspired by my last post - is making all the teammates' gift reactions/affection gains into Common Events. I found a typo and two dialogue boxes where the line breaks weren't up to my usual standards, and now I know those are all fixed. Have you ever been confused as to whether you should do something or not, but then after you do it, you are so glad you did? That's my experience here. I feel a weight has been lifted off my shoulders. My game just got a little tidier. Fantastic.

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