I had my adoring husband Jerry do a playthrough of the approximately hour and a half of linear, uninterrupted gameplay, and one of the great compliments he gave me was that the dialogue wasn't "cookie cutter." This pleased me. I'm working to make sure Rora feels lived-in and fresh. I want the world to be something you want to explore and interact with (and a world that rewards you for doing so). I feel a bit sheepish describing an hour and a half of gameplay. That's it? That's all I have to show right now? But I stress to myself that it is the linear component. It doesn't count minigames, dates, towns, and other elements that come down the pipeline later. See, I've just been working in chunks, building certain portions when they tickle my fancy. Maybe altogether it's more like 2 hours. The game itself will be probably about 3-4 hours, now that I take a cold, hard look at things. I read somewhere recently that approximately 100 hours of RPG Ma...
Progress of the JRPG-inspired game "Rorasuketo," a journey of friendship, mental health recovery, and roller derby.