I had my adoring husband Jerry do a playthrough of the approximately hour and a half of linear, uninterrupted gameplay, and one of the great compliments he gave me was that the dialogue wasn't "cookie cutter."
This pleased me. I'm working to make sure Rora feels lived-in and fresh. I want the world to be something you want to explore and interact with (and a world that rewards you for doing so).
I feel a bit sheepish describing an hour and a half of gameplay. That's it? That's all I have to show right now? But I stress to myself that it is the linear component. It doesn't count minigames, dates, towns, and other elements that come down the pipeline later. See, I've just been working in chunks, building certain portions when they tickle my fancy. Maybe altogether it's more like 2 hours. The game itself will be probably about 3-4 hours, now that I take a cold, hard look at things.

A solo game dev who is also working and going to school, with chronic fits of creative ebb and flow, must remind oneself that they are not a AAA studio. I am at best a C grade shantytown of hobbled together ideas. I'm not going to have a 70-hour epic on my hands. I just have to polish the semi-realistic hope that maybe a dozen or two people spend a few hours in my world.
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