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Another break winds down.

I played through Rorasuketo's linear story so far, recording commentary along the way, and it was about 2 hours. (I'm not ready to release the video to the world... yet.) I'm feeling at once proud and insecure, exhausted and energized. I've put in some long - and manic - days the last few weeks, and I'm starting a new semester. This means that progress will likely grind to a crawl until about May.

A few things I noticed on this playthrough.

  • I was extremely happy to earn some teammates' phone numbers. Affection mechanics are working nicely! However, I may have to bump up the challenge a little. Do I want the game to be crafted in a way that's it's possible "max out" affection with everyone by the end? I'm not sure. It always feels like a fun accomplishment, but there's also something hollow about it. I think being able to be besties with absolutely everyone sort of cheapens the friendships you forged first, and prioritized, and actually connected with.
  • I'm finally getting used to using switches and variables. There are the occasional bugs where I forgot to plop in a fade or music change, but I'm finding them.
  • I love Hiba. He's the best.
  • I love Stella. She is even better. 

The mechanics of what to do without HP, MP, etc. are still a little sticky - especially when I still want gear, food items, and stat boosts involved - but I woke up a few days ago with an idea that I think will tie it all together.

There will still be some art to do, but that's not too hard to do during slow periods at work. We'll see if I have the wherewithal to peck at Rora or not. I may be up to my neck conjugating acids or mapping out beta chains or doing an absurd amount of reading.

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