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Instruction manual!

Who remembers opening that crisp cardboard box - or, in many cases, that plastic clamshell from the used game store? And that instruction manual would tumble out (in the latter case: if you were lucky). I have especially fond memories of the FFIV instruction manual, which actually gave explicit directions on how to defeat one particular boss. No need for a Nintendo Power or strategy guide there, thank goodness.

 "Why not give Rorasuketo a 1990s instruction manual?" I thought to myself. So I treated myself to a little side project. 

A picture from an instruction manual. The backdrop is an open notebook on a carpeted floor. Superimposed onto the notebook are graphics displaying a roller derby track, with various icons and explanations of how roller derby is played. On the opposite page, there are the headers "Blockers" and "Jammers" with explanations of their roles.

I wanted to recreate that sitting-on-the-floor feeling, so we have a carpet backdrop. I debated throwing some (very tangled) black controller cables in the background, but we'll see.

Rorasuketo is a weird game. My target audiences are:

1. People who love JRPGs, but probably don't know anything about roller derby.

2. People who love roller derby, but probably don't know anything abut JRPGs.

There are some in-game tutorials, with additional help available if the player opts in, but I feel better knowing there will be a PDF floating around with information on demand.

Comments

  1. I think a physical manual in this day and age is an underrated addition.

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