Teammate Wreck will show you the basics of positional blocking with a fun little tutorial battle. My winter break is over and I am back to my day job, so my downtime is a great opportunity to make some art.
I've been putting off the battle system for far too long... but I'm in the trenches now. I'll be honest - combat is one of the components of RPG Maker MZ with which I have little experience, and therefore find it very intimidating. Translating roller derby into a combat system originally seemed like a pretty easy task, but so much strategy in derby depends on circumstance. You can positionally block quite effectively when stopped, but trying to passive-aggressively get in someone's way is harder when they are blasting into you at 10 miles an hour. So I will need to plug in a bunch of status ailments and variables and if-thens, probably, to give battles some proper complexity, as well as some degree of accuracy to the real roller derby experience.
Oh! There will be no random encounters or level grinding in Rorasuketo, either. Your stats go up after milestone events and you never have to see the word "level." I'm excited for that.
Comments
Post a Comment