You can check out some game info and the entire Rorasuketo soundtrack by Michael Chadwick here . It's absolutely divine. When I said I wanted to pay homage to the Super Nintendo games of my youth, he went to town and grabbed some soundfonts from games like Final Fantasy IV, Earthbound, and Battletoads . I am so happy with the results. The battle tracks are head-bangers, and the emotional lows are perfectly bittersweet. I wouldn't change a thing. I've known Mike since the boom days of of LiveJournal — which is a long time, for the kids following along at home. He's an immensely skilled guitarist and songwriter, and has a really impressive catalog of work . Originally, I was going to write the music myself, but Mike has far more experience. And in creative projects like this, doing everything yourself has the potential to turn out an inbred, constipated piece of art. Collaboration adds depth to the work that you might not have realized before. It lightens the workload....
I played through Rorasuketo 's linear story so far, recording commentary along the way, and it was about 2 hours. (I'm not ready to release the video to the world... yet.) I'm feeling at once proud and insecure, exhausted and energized. I've put in some long - and manic - days the last few weeks, and I'm starting a new semester. This means that progress will likely grind to a crawl until about May. A few things I noticed on this playthrough. I was extremely happy to earn some teammates' phone numbers. Affection mechanics are working nicely! However, I may have to bump up the challenge a little. Do I want the game to be crafted in a way that's it's possible "max out" affection with everyone by the end? I'm not sure. It always feels like a fun accomplishment, but there's also something hollow about it. I think being able to be besties with absolutely everyone sort of cheapens the friendships you forged first, and prioritized, and actuall...