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We have the best soundtrack in the world!

You can check out some game info and the entire Rorasuketo soundtrack by Michael Chadwick here . It's absolutely divine. When I said I wanted to pay homage to the Super Nintendo games of my youth, he went to town and grabbed some soundfonts from games like Final Fantasy IV, Earthbound, and Battletoads . I am so happy with the results. The battle tracks are head-bangers, and the emotional lows are perfectly bittersweet. I wouldn't change a thing. I've known Mike since the boom days of of LiveJournal  — which is a long time, for the kids following along at home. He's an immensely skilled guitarist and songwriter, and has a really impressive catalog of work . Originally, I was going to write the music myself, but Mike has far more experience. And in creative projects like this, doing everything yourself has the potential to turn out an inbred, constipated piece of art. Collaboration adds depth to the work that you might not have realized before. It lightens the workload....
Recent posts

Killary Swank.

The freshie of the team, who just passed evals and is thrilled to get to skate in games. She loves to dress up for bouts and have fun! But... she also might be a little jealous of your rapid progress. What will happen when the tension rises?

A word on Events.

RPG Maker (I use MZ) hinges on Events, which are snippets of code made to run at certain times. Prototypical examples might be, say, an NPC sprite you can click on for dialogue, or a doorway you can walk into that takes you to another map. But not all events work this way. For each Event, you must specify a type of trigger. There are Action Button triggers, which are exactly what they sound like - your NPCs. Player Touch and Event Touch triggers are also what they sound like - your doorways. There are Autorun triggers, which grab control of the game by the nostrils and say, "Shut down the player controls and do this, above and before everything else, BECAUSE I SAY SO." Then there are Parallel Process triggers, which are a little more "I'll be here in the background controlling some stuff, but don't mind me; keep doing what you're doing." Trying to put together minigames can be a little hairy, because there are typically a couple different ways you can do...

Working on the battle system.

Teammate Wreck will show you the basics of positional blocking with a fun little tutorial battle. My winter break is over and I am back to my day job, so my downtime is a great opportunity to make some art. I've been putting off the battle system for far too long... but I'm in the trenches now. I'll be honest - combat is one of the components of RPG Maker MZ with which I have little experience, and therefore find it very intimidating. Translating roller derby into a combat system originally seemed like a pretty easy task, but so much strategy in derby depends on circumstance. You can positionally block quite effectively when stopped, but trying to passive-aggressively get in someone's way is harder when they are blasting into you at 10 miles an hour. So I will need to plug in a bunch of status ailments and variables and if-thens, probably, to give battles some proper complexity, as well as some degree of accuracy to the real roller derby experience. Oh! There will be no...